D1 Retention Analysis
By analyzing the Call of Duty: Mobile’s Day 1 retention rates against competing mobile shooters, I determined 4 main takeaways to help improve onboarding retention and revenue.
The Solution
Proposing solutions that align with business and game design goals
Evaluating true quantitative and qualitative metric goals
Challenges
UX/UI Game Designer
UX Researcher
Data Analyst
Stakeholder
My Role
Tools: Figma, Affinity, Canva, Google Suite
Case Study Presentation
As you may have noticed, this case study is styled and presented differently than my other projects. I made the decision to do it this way to present the data, research, and analysis in a way that I would present it to my stakeholders and team leaders. There was a lot of data I gathered that helped in the creation of this analysis, but not everything was useful or necessary to the underlying problems (and therefore solutions). So instead of showing my entire process, all the cluttered data, and the chaotic mess that was my mind, please enjoy this neat presentation of my final D1 Retention Analysis!
My process >> Metric Data Collection
What does our metric data say about our success/failure?
My process >> Experience analysis
Did FTUE match and achieve our player experience goals?
My process >> Redefinition of goals
How do we turn these opportunities into solutions?
Next Steps
I want to continue to monitor and evaluate my action plans to make sure they are the most effective in increasing our retention rates. I would develop a usability testing phase to better gauge experience goals for before and after release.